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The basics of game design / by Heather E. Schwartz.
basics of game design /
Skyrim with its in-depth world building and talented design didn't just happen overnight. It took years of planning and hard work. But every game designer started where you are now. Find out how you can get started to make successful game design. Ages: 8-14.
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Catalogue Record 642719
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Catalogue Record 642719
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Catalogue Record 642719
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J794.8/SCH
Junior Non-Fiction
Laurieton
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Catalogue Record 642719
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Record Number
642719
ISBN
9781543571516
Author
Schwartz, Heather E.
Title
The basics of game design / by Heather E. Schwartz.
Publication details
North Mankato, Minnesota : Edge Books is published by Capstone Press, 2020.
Pagination etc.
32 pages : color illustrations ; 24 cm.
Physical Medium
Hardback
Series
Edge books. Video game revolution
Summary Note
Skyrim with its in-depth world building and talented design didn't just happen overnight. It took years of planning and hard work. But every game designer started where you are now. Find out how you can get started to make successful game design.
Target audience note
Ages: 8-14.
Subject
Video games -- Design -- Juvenile literature
Video games -- Juvenile literature
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Subject References:
Video games -- Design -- Juvenile literature
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Video games -- Juvenile literature
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Authors:
Schwartz, Heather E.
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Series:
Edge books. Video game revolution
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